Tooltip
The caster inflicts 10 Fire damage to players and an additional 4 Fire damage every 1 sec for 5 sec.
How it works
Inferno is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 60 yards. It ticks every 1 sec, 5 times over the full 5 sec (20 base in total).
What it does
Inferno is a Fire spell with a 3.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 10) in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Duration | 5 sec |
| Effect #1 | School Damage (2) Value: 10 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Radius: 60 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated; Aura description updated (patch 12.1.0)
- Effect: Radius updated; Base points changed from 12 to 10 (patch 12.1.0)
- Effect: Tick period changed from 2000 to 1000; Radius updated; Base points changed from 4.5 to 4 (patch 12.1.0)
- Spell data: Duration updated; Cast time updated (patch 12.1.0)
Comments
Read player comments on Inferno at Wowhead (opens Wowhead in a new tab)