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Inferno

Spell

Inferno

Fire

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3.5 secSelf Only

The caster inflicts 10 Fire damage to players and an additional 4 Fire damage every 1 sec for 5 sec.

Inferno

Tooltip

The caster inflicts 10 Fire damage to players and an additional 4 Fire damage every 1 sec for 5 sec.

How it works

Inferno is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10. Its area radius is 60 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. Its area radius is 60 yards. It ticks every 1 sec, 5 times over the full 5 sec (20 base in total).

What it does

Inferno is a Fire spell with a 3.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Fire damage (base value 10) in a 60 yard radius and applies an aura in a 60 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time3.5 sec
Duration5 sec
Effect #1School Damage (2)
Value: 10
Radius: 60 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 4
Radius: 60 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

  • Description updated; Aura description updated (patch 12.1.0)
  • Effect: Radius updated; Base points changed from 12 to 10 (patch 12.1.0)
  • Effect: Tick period changed from 2000 to 1000; Radius updated; Base points changed from 4.5 to 4 (patch 12.1.0)
  • Spell data: Duration updated; Cast time updated (patch 12.1.0)

Comments

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