Tooltip
The immense power of imbues players with growing life, creating.
How it works
Its aura procs every time its trigger condition is met.
Inflorescence is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 0.25 per tick. It ticks every 0.2 sec, 32 times over the full 8 sec (8 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 395.
What it does
Inflorescence is a Nature spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it applies an aura every 0.2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 8 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 226 Value: 0.25 Period: every 0.2 sec |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 25 |
| Effect #3 | Apply Aura (6) Aura type id 395 Misc value: 31565 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.