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Infused Strikes

Spell

Infused Strikes

HolyNatureShadowArcane

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Instant castAnywhere - Unlimited

Dausegne's melee strikes infuse the target with energy, inflicting 4.8 Cosmic damage every 1 sec.

Infused Strikes

Tooltip

Dausegne's melee strikes infuse the target with energy, inflicting 4.8 Cosmic damage every 1 sec. for 20 sec for each application.

When this effect expires, the player will erupt with, amplified by the number of applications.

How it works

Its aura procs every time its trigger condition is met.

Infused Strikes is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.8 per tick. It ticks every 1 sec, 20 times over the full 20 sec (96 base in total).
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Dummy (effect type 3).

What it does

Infused Strikes is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura every 1 sec. It stacks up to 15 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration20 sec
Proc chanceAlways
Max stacks15
Effect #1Apply Aura (6)
Aura type id 3
Value: 4.8
Period: every 1 sec
Effect #2Dummy (3)
Effect #3Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Infused Strikes appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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