How it works
Infusing is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 4 times over the full 4 sec. It triggers Infusion Credit.
- Effect 2 is Dummy (effect type 3).
What it does
Infusing is a spell with an instant cast, a range of 5 yards and effects that last 4 sec. When cast it applies an aura every 1 sec. It also casts Infusion Credit.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Infusion Credit |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.