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Infusing

Spell

Infusing

Physical

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Instant castFifteen yards

Physical spell.

Infusing

How it works

Infusing is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 267, which the datamine does not name.
  2. Effect 2 is effect type 90, which the datamine does not name.
  3. Effect 3 is effect type 169, which the datamine does not name.
  4. Effect 4 is effect type 132, which the datamine does not name.

What it does

Infusing is a spell with an instant cast and a range of 15 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast timeInstant
Effect #1Effect 267
Misc value: 15445
Effect #2Effect 90
Misc value: 169305
Effect #3Effect 169
Item id 179978
Effect #4Effect 132
Misc value: 177040

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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