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Inner Flame

Spell

Inner Flame

Physical

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Evoker

Instant castSelf Only

Casting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst.

Inner Flame

Tooltip

Casting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts 20 sec.

How it works

Its aura procs every time its trigger condition is met.

Inner Flame is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Inner Flame.
  2. Effect 2 is Dummy (effect type 3). Its base value is 20.
  3. Effect 3 is Dummy (effect type 3). Its base value is 15.

What it does

Inner Flame is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Inner Flame (record #1242747).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Inner Flame
Effect #2Dummy (3)
Value: 20
Effect #3Dummy (3)
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Inner Flame appears in: 1 talent.

Talents

  • Inner Flame for Evoker (Devastation, Preservation, Augmentation)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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