Spell
Inner Flame
Physical
Casting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst.
Tooltip
Casting Dream Flight or Stasis increases your healing over time by 50% and causes Living Flame and Reversion to have a 100% increased chance to grant Essence Burst. Lasts 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Inner Flame is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Inner Flame.
- Effect 2 is Dummy (effect type 3). Its base value is 20.
- Effect 3 is Dummy (effect type 3). Its base value is 15.
What it does
Inner Flame is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Inner Flame (record #1242747).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Trigger spell: Inner Flame |
| Effect #2 | Dummy (3) Value: 20 |
| Effect #3 | Dummy (3) Value: 15 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Inner Flame appears in: 1 talent.
Talents
- Inner Flame for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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