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Intervene

Spell

Intervene

Physical

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Warrior

Instant castTwenty-Five yards

Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.

Intervene

Tooltip

Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 111. Its area radius is 10 yards.

What it does

Intervene is a spell with an instant cast, a range of 25 yards and effects that last 6 sec. When cast it applies an aura in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range25 yards (Twenty-Five yards)
Cast timeInstant
Duration6 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 111
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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