Tooltip
Run at high speed towards a party member, protecting them against harm for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Intervene is built from 2 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 5.5976.
What it does
Intervene is a spell with an instant cast, a range of 8-25 yards, a 20 sec cooldown and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | Effect 96 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 69 Value: 5.5976 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.