Spell
Intimidating Roar
Physical
Unleash a terrifying roar, causing all enemies to cower in fear, disorienting them for 3 sec.
Tooltip
Unleash a terrifying roar, causing all enemies to cower in fear, disorienting them for 3 sec. Usable in all shapeshift forms.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Intimidating Roar is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 455. Its area radius is 10 yards.
What it does
Intimidating Roar is a spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 3 sec. When cast it applies an aura with the fleeing mechanic in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 7 Misc value: 1 Mechanic: Fleeing Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 455 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.