Spell
Invoke Chi-Ji, the Red Crane
Nature
Summon an effigy of Chi-Ji that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell Power), and reducing the cost and...
Tooltip
Summon an effigy of Chi-Ji that kicks up a Gust of Mist when you Blackout Kick, Rising Sun Kick, or Spinning Crane Kick, healing up to 2 allies for (0.1% of Spell Power), and reducing the cost and cast time of your next Enveloping Mist by 33%, stacking.
Chi-Ji's presence makes you immune to movement impairing effects.
How it works
Casting it triggers a 1.5 sec global cooldown.
Invoke Chi-Ji, the Red Crane is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Invoke Chi-Ji, the Red Crane is a Nature spell with an instant cast, a range of 40 yards and effects that last 12 sec. When cast it summons a creature in a 3 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Effect #1 | Summon (28) Misc value: 180745, 3733 Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.