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Iron Spikes

Spell

Iron Spikes

Physical

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2.5 secVision Range (AOI)

Grand Proctor Beryllia summons forth 4 that impale her current target over 2 sec.

Iron Spikes

Tooltip

Grand Proctor Beryllia summons forth 4 that impale her current target over 2 sec. Each spike inflicts 45.6 Physical damage.

How it works

Iron Spikes is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 4 times over the full 2 sec.
  2. Effect 2 is Dummy (effect type 3). Its base value is 4.

What it does

Iron Spikes is a spell with a 2.5 sec cast, a range of 100 yards and effects that last 2 sec. When cast it applies an aura every 0.5 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2.5 sec
Duration2 sec
Effect #1Apply Aura (6)
Aura type id 226
Period: every 0.5 sec
Effect #2Dummy (3)
Value: 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Iron Spikes appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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