Tooltip
Grand Proctor Beryllia summons forth 4 that impale her current target over 2 sec. Each spike inflicts 45.6 Physical damage.
How it works
Iron Spikes is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 4 times over the full 2 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 4.
What it does
Iron Spikes is a spell with a 2.5 sec cast, a range of 100 yards and effects that last 2 sec. When cast it applies an aura every 0.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Duration | 2 sec |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
| Effect #2 | Dummy (3) Value: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Iron Spikes appears in: 1 boss encounter.
Boss encounters
- Grand Proctor Beryllia in Sanguine Depths
Encounter creatures: Grand Proctor BerylliaDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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