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Sanguine Depths in the Adventure Guide

Dungeon - Shadowlands

Sanguine Depths

4 encounters, 24 boss abilities and 59 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.

Far below Castle Nathria lies the Sanguine Depths, a prison created to house Sire Denathrius's most intriguing dissidents. Prisoners here are kept for eons, drained of their anima for research and study. The Sinfall resistance knows of a particular prisoner here that could help tip the balance of their fight with Sire Denathrius to their favor, and have asked for assistance in extracting them.

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Quick Facts

TypeDungeon
ExpansionShadowlands
Encounters4
Boss abilities24
Drops59
Item level1 to 158
Tradeable drops0
DifficultiesNormal, Heroic, Mythic

Difficulties and Lockouts

Sanguine Depths has 5 difficulties in the game data: Mythic saves you to a weekly lockout; Normal, Heroic, Mythic Keystone and Timewalking can be run again at any time.

DifficultyPlayersLevel rangeLockout
Normal510 to 60None
Heroic560None
Mythic560Weekly
Mythic Keystone5None
Timewalking510+None

Mythic+ timer, Sanguine Depths: 41:00 (+2 at 32:48, +3 at 24:36).

Loot Table Value

Drops 59Item level 1 to 158Slots covered 13Bind on Pickup 59Tradeable 0

Every one of Sanguine Depths’s 59 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.

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Where It Is

The entrance to Sanguine Depths is in Revendreth at 51.1, 30.5.

Revendreth map with the Sanguine Depths entrance markedHalls of AtonementEntrance 51.1, 30.5

Revendreth, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Instance Map

The Adventure Guide places 4 bosses of Sanguine Depths on 2 maps. Numbers follow the encounter order; each links to that fight below.

Sanguine Depths

Sanguine Depths map with 2 boss locations1Kryxis the Voracious2Executor Tarvold
  1. 1 Kryxis the Voracious 56.0, 18.1
  2. 2 Executor Tarvold 47.8, 86.0

Sanguine Depths

Sanguine Depths map with 2 boss locations3Grand Proctor Beryllia4General Kaal
  1. 3 Grand Proctor Beryllia 56.2, 70.0
  2. 4 General Kaal 15.8, 17.4

Encounters

NNormalHHeroicMMythic

Kryxis the Voracious

Kryxis the Voracious sensed the anima stores deep within the Sanguine Depths, and his lust to consume this energy has driven him to madness. With the recent tear that has formed in Revendreth, Kryxis has a found a way into these catacombs, and aims to drain every last drop of anima out of the subterranean storage house.

Abilities & Strategy

Overview

Kryxis the Voracious hits hard, striking out at his enemies with his great physical strength, while simultaneously draining them of their essence to furhter enhance himself. At 100 Energy, Kryxis the Voracious casts Severing Smash, splitting an orb of Living Essence off each player. This essence gravitates towards Kryxis, and must be recovered before it reaches him.

Tank
Damage Dealers
Healer

Severing Smash

Living Essence

On Mythic difficulty, the damage from picking up the Living Essence hits all players.

Loot

15 drops · item level 1 to 158 · 5 slots (Chest, Feet, Finger, One-Hand, Wrist) · all Bind on Pickup

General Kaal

General Kaal stands as one of Sire Denathrius's main generals overseeing his operations in Revendreth. Strong, agile and full of guile, General Kaal uses her agility and anima-infused nature to eliminate all who would stand against her master.

Abilities & Strategy

Overview

General Kaal is agile around the battlefield, working to weaken all of her opponents and removing them from the battlefield entirely. Upon reaching 50% health, General Kaal ends the fight and prepares to drag her opponents back into the depths for eons of imprisonment.

Tank
Damage Dealers
Healer

Piercing Blur

On Mythic difficulty, General Kaal creates more than one afterimage with Piercing Blur.

Loot

15 drops · item level 1 to 158 · 6 slots (Hands, Head, Legs, One-Hand, Shoulder, Trinket) · all Bind on Pickup

Executor Tarvold

Many venthyr consider the torment of their charges and the extraction of sins and anima their sacred duty. The creature known as Executor Torvald being set as warden and allowed to take its sick pleasure in torturing the prisoners here shows the depravity Revendreth has fallen to.

Abilities & Strategy

Overview

Periodically Executor Tarvold summons forth one of the multitude of manifestiations he has imprisioned. These manifestations consume the latent anima from the surroundings, growing larger over time. When they are slain they erupt into a pool of Residue.

Tank
  • Fleeting Manifestations leave behind large pools of Residue upon death.
Damage Dealers
  • Quickly kill Fleeting Manifestations.
  • Castigate inflicts heavy damage to players near the target.
Healer
  • While Fleeting Manifesations are alive they inflict party-wide damage with Growing Pride.
  • Castigate inflicts heavy damage to players near the target.

Coalesce Manifestation

Fleeting Manifestation

Fleeting Manifestations absorb latent anima, gaining energy over time. Upon reaching 100 Energy the Fleeting Manifestation ertupts, creating pool of Residue.

Loot

13 drops · item level 145 to 158 · 7 slots (Back, Feet, One-Hand, Shoulder, Trinket, Waist +1 more) · all Bind on Pickup

Grand Proctor Beryllia

There are only a few old enough to know if Grand Proctor Beryllia learned her ruthless form of study in Revendreth or if she never truly gave up that particular sin. The cruelty she used to master the magic of anima has been turned on a very peculiar new prisoner, the naaru Z'rali. She will command this creature's Light no matter what it costs her prisoner.

Abilities & Strategy

Overview

2Over the course of the encounter Grand Proctor Beryllia passively generates energy. Upon reaching 100 Energy, Grand Proctor Beryllia prepares to unleash a devastating Rite of Supremacy, but the benevolent naaru, Z'rali, will create an area of Shining Radiance to help protect all players within it. 23Over the course of the encounter Grand Proctor Beryllia passively generates energy. Upon reaching 100 Energy, Grand Proctor Beryllia prepares to unleash a devastating Rite of Supremacy, but the benevolent naaru, Z'rali, will create several Fragments of Radiance to help protect the players from harm.

Tank
Damage Dealers
Healer

Loot

16 drops · item level 1 to 158 · 6 slots (Hands, Held In Off-hand, Legs, Trinket, Waist, Wrist) · all Bind on Pickup

Achievements

8 achievements tied to Sanguine Depths, worth 70 achievement points in total.

  • Mythic: Sanguine Depths Guild RunDefeat General Kaal in Sanguine Depths on Mythic difficulty while in a guild group.10
  • Sanguine DepthsDefeat General Kaal in Sanguine Depths.10
  • Heroic: Sanguine DepthsDefeat General Kaal in Sanguine Depths on Heroic difficulty or higher.10
  • Mythic: Sanguine DepthsDefeat General Kaal in Sanguine Depths on Mythic or Mythic Keystone difficulty.10
  • Keystone Hero: Sanguine DepthsComplete Sanguine Depths at Mythic Level 20 or higher, within the time limit.Max Level Unlock: Teleport to Sanguine Depths
  • Residue EvilDefeat Executor Tarvold after slaying 8 Forlorn Captives with the effects of Residue in Sanguine Depths on Mythic difficulty.10
  • I Only Have Eyes For YouDefeat Duraka the Unbreakable in the Sanguine Depths on Mythic difficulty.10
  • Kaal-ed ShotDefeat General Kaal while affected by Slammed! in the Sanguine Depths on Mythic difficulty.10

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