Tooltip
Increases armor for 7 sec. Multiple uses of this ability may overlap.
How it works
Each cast of Ironfur costs 40 Rage. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Ironfur is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 268. Its base value is 124.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 285. It triggers Gift of an Ancient Guardian.
What it does
Ironfur is a Nature spell with an instant cast, no range (it targets the caster), a 0.5 sec cooldown and effects that last 7 sec. When cast it applies an aura. It also casts Gift of an Ancient Guardian.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 40 Rage |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 0.5 sec |
| Global cooldown | None |
| Duration | 7 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 268 Value: 124 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 285 Trigger spell: Gift of an Ancient Guardian |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ironfur appears in: 1 talent.
Talents
- Ironfur for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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