Spell
Jadefire Stomp
Nature
Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path.
Tooltip
Your abilities have a 6% chance of resetting the cooldown of Jadefire Stomp while fighting within the path.
How it works
Jadefire Stomp is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.4 times attack power. Its area radius is 30 yards.
- Effect 2 is Heal (effect type 10). It scales with 0.91 times spell power. Its area radius is 30 yards.
What it does
Jadefire Stomp is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage in a 30 yard radius and heals in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Attack power coefficient: 0.4 Radius: 30 yards |
| Effect #2 | Heal (10) Spell power coefficient: 0.91 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.