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Jagged Mandible

Spell

Jagged Mandible

Physical

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Instant castCombat Range

The Silithid Warrior's melee attacks maim the target, inflicting 10 Physical damage every 2 sec.

Jagged Mandible

Tooltip

The Silithid Warrior's melee attacks maim the target, inflicting 10 Physical damage every 2 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Jagged Mandible is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (50 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic.
  3. Effect 3 is Dummy (effect type 3). Its base value is 50.

What it does

Jagged Mandible is a spell with an instant cast, a range of 5 yards and effects that last 10 sec. When cast it applies an aura with the bleeding mechanic every 2 sec and applies an aura with the snared mechanic. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Duration10 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Mechanic: Bleeding
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: -50
Mechanic: Snared
Effect #3Dummy (3)
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Jagged Mandible appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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