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Jump Charge

Spell

Jump Charge

Physical

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Instant castThree Hundred Yards

Physical spell.

Jump Charge

How it works

  1. Effect 1 is Jump to Destination (effect type 42). Its area radius is 6 yards.

What it does

Jump Charge is a spell with an instant cast and a range of 300 yards. When cast it makes the caster jump to a location up to 6 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Jump to Destination (42)
Misc value: 2
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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