How it works
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 1.5 yards.
What it does
Jump Charge is a spell with an instant cast and a range of 100 yards. When cast it makes the caster jump to a location up to 1.5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Radius: 1.5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.