How it works
Jump Charge is built from 3 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). It triggers spell id 323144.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Slipstream.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Backdraft.
What it does
Jump Charge is a spell with an instant cast and a range of 100 yards. When cast it makes the caster jump to a location. It also casts Slipstream and Backdraft.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Trigger spell id 323144 |
| Effect #2 | Effect 203 Trigger spell: Slipstream |
| Effect #3 | Effect 203 Trigger spell: Backdraft |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.