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Jump Charge

Spell

Jump Charge

Physical

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Instant castVision Range (AOI)

Physical spell.

Jump Charge

How it works

Jump Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump to Destination (effect type 42). It triggers spell id 323144.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Slipstream.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Backdraft.

What it does

Jump Charge is a spell with an instant cast and a range of 100 yards. When cast it makes the caster jump to a location. It also casts Slipstream and Backdraft.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Jump to Destination (42)
Trigger spell id 323144
Effect #2Effect 203
Trigger spell: Slipstream
Effect #3Effect 203
Trigger spell: Backdraft

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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