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Jump Start

Spell

Jump Start

Nature

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1 sec3 sec cooldownTower 100

Trixie jump starts the Mechacycle allowing Naeno to pilot it.

Jump Start

Tooltip

Trixie jump starts the Mechacycle allowing Naeno to pilot it.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Jump Start is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Jump Start is a Nature spell with a 1 sec cast, a range of 100 yards, a 3 sec cooldown and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time1 sec
Cooldown3 sec
Global cooldownNone
DurationInfinite
Effect #1Dummy (3)
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Jump Start appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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