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Jump Start

Spell

Jump Start

Physical

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Instant castThree Hundred Yards

Physical spell.

Jump Start

How it works

  1. Effect 1 is effect type 203, which the datamine does not name. It triggers Jump Start.

What it does

Jump Start is a spell with an instant cast and a range of 300 yards. It also casts Jump Start (record #298897).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 203
Trigger spell: Jump Start

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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