Tooltip
Once all Darkfuse Mechadrones are defeated, Big M.O.M.M.A. attempts to jumpstart their depleted battery. This process causes it to take 200% increased damage and release jolts of energy every 1.5 sec for 12 sec. Each jolt of energy inflicts 7.2 Nature damage to all players.
Once their reserves are fully recharged, Big M.O.M.M.A. leaves behind.
How it works
Jumpstart is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1.5 sec, 8 times over the full 12 sec. It triggers Jumpstart.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 200.
What it does
Jumpstart is a spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura every 1.5 sec and applies an aura. It also casts Jumpstart (record #460158).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Misc value: 469974, 20 Period: every 1.5 sec Trigger spell: Jumpstart |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 200 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Jumpstart appears in: 1 boss encounter.
Boss encounters
- Big M.O.M.M.A. in Operation: Floodgate
Encounter creatures: Darkfuse Mechadrone, Big M.O.M.M.A.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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