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Just in Time

Spell

Just in Time

Physical

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Evoker

Instant castSelf Only

Time Dilation gains an additional charge, and its cooldown is reduced by 10 sec.

Just in Time

Tooltip

Time Dilation gains an additional charge, and its cooldown is reduced by 10 sec.

How it works

Its aura procs every time its trigger condition is met.

Just in Time is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 411. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 453. Its base value is -10000.

What it does

Just in Time is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 411
Value: 1
Misc value: 2411
Effect #2Apply Aura (6)
Aura type id 453
Value: -10000
Misc value: 2411

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Just in Time appears in: 2 talents.

Talents

  • Just in Time for Evoker (Devastation, Preservation)Talent
  • Just in Time for Evoker (Devastation, Preservation, Augmentation)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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