Spell
Just in Time
Physical
Time Dilation gains an additional charge, and its cooldown is reduced by 10 sec.
Tooltip
Time Dilation gains an additional charge, and its cooldown is reduced by 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Just in Time is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 411. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 453. Its base value is -10000.
What it does
Just in Time is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 411 Value: 1 Misc value: 2411 |
| Effect #2 | Apply Aura (6) Aura type id 453 Value: -10000 Misc value: 2411 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Just in Time appears in: 2 talents.
Talents
- Just in Time for Evoker (Devastation, Preservation)Talent
- Just in Time for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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