Just in Time
Time Dilation gains an additional charge, and its cooldown is reduced by 10 sec.
Tree position
In the Preservation Evoker talent tree, Just in Time sits in the Preservation specialization talents, row 5 of 11. It is a single-point node. Its row opens once 8 points are spent in Preservation Talents.
Choice node
Just in Time shares its node with Delay Harm. A character takes one of the two.
Delay Harm15% of delayed damage from Time Dilation is absorbed.
Connected above
The tree draws a line into Just in Time from Time Dilation.
Time DilationStretch time around an ally for the next 8 sec, causing 50% of damage they would take to instead be dealt over 8 sec. Healing a target under the effects of Time Dilation clears a portion of the delayed damage.
Same row
Also on this row: Unshakable, Fluttering Seedlings, Font of Magic, Golden Hour and Temporal Anomaly.
UnshakableYour empower spells are 10% more effective. While charging a healing empower spell, you cannot be knocked back.
Fluttering Seedlings2 ranksEmerald Blossom sends out 1 flying seedlings when it bursts, plus up to 2 additional seedlings if Emerald Blossom heals fewer than 3 allies. Seedlings each heal an ally up to 40 yds away for (260% of Spell Power).
Font of MagicYour empower spells' maximum level is increased by 1, and they reach maximum empower level 20% faster.
Golden HourReversion instantly heals the target for 15% of damage taken in the last 5 sec.
Temporal AnomalySend forward a vortex of temporal energy, absorbing damage on you and any allies in its path. Absorption is reduced beyond 5 targets. Applies Echo at 30% effectiveness on the first 5 allies it passes through.
Talent trees
Just in Time is in the talent tree of 3 specializations. Evoker: Augmentation (DPS), Devastation (DPS), Preservation (Healer).
Just in Time Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)