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Kill Shot

Spell

Kill Shot

Physical

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Hunter

Instant castLong Range

You attempt to finish off a wounded target, dealing (400% of Attack Power) Physical damage.

Kill Shot

Tooltip

You attempt to finish off a wounded target, dealing (400% of Attack Power) Physical damage. Only usable on enemies with less than 20% health.

How it works

Each cast of Kill Shot costs 10 Focus. It works on charges (charge category 1873); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.

Kill Shot is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 4 times attack power.
  2. Effect 2 is Dummy (effect type 3). Its base value is 20.

What it does

Kill Shot is a Physical spell with an instant cast and a range of 40 yards. When cast it deals Physical damage.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost10 Focus
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1873 (charge count not in the datamine)
Effect #1School Damage (2)
Attack power coefficient: 4
Effect #2Dummy (3)
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Kill Shot appears in: 1 talent.

Talents

  • Kill Shot (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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