Tooltip
Form a bond with an ally. Every 1 min, you may empower the bond for 10 sec, granting you an effect based on your partner's role, and granting them an effect based on your role.
Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% health.]?c4[Healer
Focus on your bonded partner, replicating 30% of all healing you deal onto them.][Damager
Energize your bonded partner, granting them 20% of your damage as additional Arcane damage, healing, or absorption.]
How it works
Kindred Spirits is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 332.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 3600 times over the full 1 hr.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 5.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 5.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 471. Its base value is 5.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 189.
What it does
Kindred Spirits is an Arcane spell with an instant cast, a range of 100 yards and effects that last 1 hr. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 1 hr |
| Effect #1 | Apply Aura (6) Aura type id 332 Misc value: 326434 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #3 | Apply Aura (6) Aura type id 108 Value: 5 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 193 Value: 5 |
| Effect #5 | Apply Aura (6) Aura type id 471 Value: 5 |
| Effect #6 | Apply Aura (6) Aura type id 189 Misc value: 33554432 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.