How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Lacerate is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 10 per tick. It ticks every 1 sec, 9 times over the full 9 sec (90 base in total).
What it does
Lacerate is a Physical spell with a 1 sec cast, a range of 5 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 10 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.