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Lacerate

Spell

Lacerate

Physical

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1 secCombat Range

Physical spell.

Lacerate

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Lacerate is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 10 per tick. It ticks every 1 sec, 9 times over the full 9 sec (90 base in total).

What it does

Lacerate is a Physical spell with a 1 sec cast, a range of 5 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 100) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration9 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks3
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Apply Aura (6)
Aura type id 70
Value: 10
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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