Tooltip
Lacerates the enemy target, dealing 4.50932 bleed damage and making them bleed for 6.76397 damage over 15 sec and causing a high amount of threat. Damage increased by attack power. This effect on the same target.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Lacerate is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.3528 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 5 times over the full 15 sec (6.76 base in total).
- Effect 2 is School Damage (effect type 2). Its base value is 4.5093.
What it does
Lacerate is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it applies an aura with the bleeding mechanic every 3 sec and deals Physical damage (base value 4.5093). It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 1.3528 Mechanic: Bleeding Period: every 3 sec |
| Effect #2 | School Damage (2) Value: 4.5093 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.