Spell
Landslide
Fire
Nature
Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec.
Tooltip
Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Landslide is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 455. It applies the rooted mechanic. Its area radius is 6 yards.
- Effect 2 is Create Area Effect (effect type 179).
What it does
Landslide is a Fire and Nature spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura with the rooted mechanic in a 6 yard radius and has a Create Area Effect effect. The client files the whole spell under the rooted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Rooted |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 455 Mechanic: Rooted Radius: 6 yards |
| Effect #2 | Create Area Effect (179) Misc value: 25144 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.