Spell
Landslide
Fire
Nature
Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec.
Tooltip
Conjure a path of shifting stone towards the target location, rooting enemies for 15 sec. Damage may cancel the effect.
How it works
Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Dummy (effect type 3). Its area radius is 6 yards.
What it does
Landslide is a Fire and Nature spell with an instant cast, a range of 10-40 yards and a 90 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | 10-40 yards (Donut 10-40) |
| Cast time | Instant |
| Cooldown | 90 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Landslide appears in: 2 talents and 1 spell that casts it.
Talents
- Landslide for Evoker (Devastation, Preservation)Talent
- Landslide for Evoker (Devastation, Preservation, Augmentation)Talent
Spells that cast it
- Initiate Spec Traits On Spec Swap [DNT]Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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