Tooltip
Formed from unbroken shards, lava pools inflict 33.5324 Fire damage every 1 sec to players standing within the pool.
Additionally, every lava pool created inflicts a stack of onto players.
How it works
Its aura procs every time its trigger condition is met.
Lava Pools is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It ticks every 1 sec, 600 times over the full 10 min (15000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Lava Pools is a Fire spell with an instant cast, a range of 100 yards and effects that last 10 min. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 10 min |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 25 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 1631, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lava Pools appears in: 1 boss encounter.
Boss encounters
- Wrathion, the Black Emperor in Ny'alotha, the Waking City
Journal section: Stage Two: Smoke and Mirrors
Encounter creatures: WrathionRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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