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Life Ward

Spell

Life Ward

Physical

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Instant castThree Hundred Yards

The Cycle Wardens' abundant life energy shields Nymue, reducing damage taken by 99%.

Life Ward

Tooltip

The Cycle Wardens' abundant life energy shields Nymue, reducing damage taken by 99%.

How it works

Its aura procs every time its trigger condition is met.

Life Ward is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is -99.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Protector's Shroud.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Life Ward.

What it does

Life Ward is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec. It also casts Protector's Shroud and Life Ward (record #423459). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 4
Value: -99
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Protector's Shroud
Effect #3Trigger Spell (64)
Trigger spell: Life Ward

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Life Ward appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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