Tooltip
The Cycle Warden surrounds Nymue with a barrier of nature reducing their damage taken. The shroud pulses inflicting 12 Nature damage every 3 sec to all players. Each period this effect increases in magnitude by 10%.
How it works
Life Ward is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Protector's Shroud.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 604800 times over the full 168 hr. It triggers Protector's Shroud.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 87. Its base value is -99.
- Effect 4 is Spawn (effect type 46).
What it does
Life Ward is a spell with an instant cast, a range of 300 yards and effects that last 168 hr. When cast it applies an aura, applies an aura every 1 sec and has a Spawn effect. It also casts Protector's Shroud.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 168 hr |
| Effect #1 | Apply Aura (6) Aura type id 4 Trigger spell: Protector's Shroud |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Protector's Shroud |
| Effect #3 | Apply Aura (6) Aura type id 87 Value: -99 Misc value: 127 |
| Effect #4 | Spawn (46) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.