Tooltip
The Lights of Atonement protect players within from horrifying Sinlight Visions.
How it works
Light of Atonement is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 5 sec. It triggers Sinlight Visions.
What it does
Light of Atonement is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 5 sec. It also casts Sinlight Visions.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 395 Misc value: 21528 |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 5 sec Trigger spell: Sinlight Visions |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Light of Atonement appears in: 1 boss encounter.
Boss encounters
- Halkias, the Sin-Stained Goliath in Halls of Atonement
Encounter creatures: HalkiasDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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