Tooltip
Divine Toll is replaced with for 20 sec after it is cast.
:
Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies.
Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each.
Costs 5 Holy Power.
How it works
Its aura procs every time its trigger condition is met.
Light's Guidance is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Hammer of Light.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
- Effect 3 is Dummy (effect type 3). Its base value is 200.
- Effect 4 is Dummy (effect type 3). Its base value is 500.
What it does
Light's Guidance is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Hammer of Light.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Trigger spell: Hammer of Light |
| Effect #2 | Dummy (3) Value: 3 |
| Effect #3 | Dummy (3) Value: 200 |
| Effect #4 | Dummy (3) Value: 500 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Light's Guidance appears in: 1 talent.
Talents
- Light's Guidance for Paladin (Holy, Protection, Retribution)
Hero talent tree: TemplarTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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