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Light's Guidance

Spell

Light's Guidance

Physical

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Paladin

Instant castSelf Only

Divine Toll is replaced with for 20 sec after it is cast.

Light's Guidance

Tooltip

Divine Toll is replaced with for 20 sec after it is cast.

:
Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies.

Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each.

Costs 5 Holy Power.

How it works

Its aura procs every time its trigger condition is met.

Light's Guidance is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It triggers Hammer of Light.
  2. Effect 2 is Dummy (effect type 3). Its base value is 3.
  3. Effect 3 is Dummy (effect type 3). Its base value is 200.
  4. Effect 4 is Dummy (effect type 3). Its base value is 500.

What it does

Light's Guidance is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Hammer of Light.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Trigger spell: Hammer of Light
Effect #2Dummy (3)
Value: 3
Effect #3Dummy (3)
Value: 200
Effect #4Dummy (3)
Value: 500

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Light's Guidance appears in: 1 talent.

Talents

  • Light's Guidance for Paladin (Holy, Protection, Retribution)
    Hero talent tree: TemplarTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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