Light's Guidance
Divine Toll is replaced with for 20 sec after it is cast. : Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each. Costs 5 Holy Power.
Tree position
In the Protection Paladin talent tree, Light's Guidance sits in the Templar hero talent tree, row 1 of 8. It is a single-point node. Its row opens once 1 points are spent in Templar.
Connected below
Light's Guidance leads on to Shake the Heavens, Divine Hammer, Zealous Vindication and Wrathful Descent.
Shake the HeavensAfter casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.
Divine HammerDivine Toll summons Divine Hammers that spin around you for 8 sec. Strikes all enemies nearby for Radiant damage every 2 sec. Deals reduced damage beyond 8 targets.
Zealous VindicationHammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
Wrathful DescentWhen Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Talent trees
Light's Guidance is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).
Light's Guidance Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)