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Light's Guidance

Light's Guidance1 point

Divine Toll is replaced with for 20 sec after it is cast. : Hammer down your enemy with the power of the Light, dealing (1045.2% of Attack Power) Holy damage and (522% of Attack Power) Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for (52.1% of Attack Power) Holy damage each. Costs 5 Holy Power.

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TypeTalent
Ranks1 point
ClassPaladin
Specializations3
Tree sectionTemplar hero talent tree
Row1 of 8
Opens at1 points spent
Game build12.1.5
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Tree position

In the Protection Paladin talent tree, Light's Guidance sits in the Templar hero talent tree, row 1 of 8. It is a single-point node. Its row opens once 1 points are spent in Templar.

Connected below

Light's Guidance leads on to Shake the Heavens, Divine Hammer, Zealous Vindication and Wrathful Descent.

  • Shake the Heavens

    After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec, for 8 sec.

  • Divine Hammer

    Divine Toll summons Divine Hammers that spin around you for 8 sec. Strikes all enemies nearby for Radiant damage every 2 sec. Deals reduced damage beyond 8 targets.

  • Zealous Vindication

    Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.

  • Wrathful Descent

    When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.

Talent trees

Light's Guidance is in the talent tree of 3 specializations. Paladin: Holy (Healer), Protection (Tank), Retribution (DPS).

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Light's Guidance Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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