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Lightmadness

Spell

Lightmadness

Physical

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Instant castTwo-Hundred Yard Range

Physical spell.

Lightmadness

How it works

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Instakill Self.

What it does

Lightmadness is a spell with an instant cast and a range of 200 yards. When cast it launches a missile. It also casts Instakill Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1Trigger Missile (32)
Trigger spell: Instakill Self

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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