Tooltip
Inflicts Nature damage to all enemies in a cone 12 yds. in front of the caster.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Breath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 12 yards.
- Effect 2 is Energize (effect type 30). Its base value is 4. Its area radius is 12 yards.
What it does
Lightning Breath is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 1.5 sec cooldown. When cast it deals Nature damage (base value 200) in a 12 yard radius and restores a resource (base value 4) in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 200 Radius: 12 yards |
| Effect #2 | Energize (30) Value: 4 Misc value: 10 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.