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Lightning Breath

Spell

Lightning Breath

Nature

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1.5 sec1.5 sec cooldownSelf Only

Inflicts Nature damage to all enemies in a cone 12 yds.

Lightning Breath

Tooltip

Inflicts Nature damage to all enemies in a cone 12 yds. in front of the caster.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Lightning Breath is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 12 yards.
  2. Effect 2 is effect type 90, which the datamine does not name. Its base value is 1. Its area radius is 12 yards.

What it does

Lightning Breath is a Nature spell with a 1.5 sec cast, no range (it targets the caster) and a 1.5 sec cooldown. When cast it deals Nature damage (base value 200) in a 12 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1.5 sec
Cooldown1.5 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 200
Radius: 12 yards
Effect #2Effect 90
Value: 1
Misc value: 90903
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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