Tooltip
Unleashes a gout of electricity, striking all players in a cone in front of the caster and inflicting 50 Nature damage and stunning them for 12 sec.
How it works
Its dispel type is client id 1.
Lightning Breath is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 50. Its area radius is 40 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 40 yards.
What it does
Lightning Breath is a Nature spell with a 4 sec cast, a range of 60 yards and effects that last 12 sec. When cast it deals Nature damage (base value 50) in a 40 yard radius and applies an aura with the stunned mechanic in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | 4 sec |
| Duration | 12 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 50 Radius: 40 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.