Tooltip
Inflicts Nature damage to enemies within a 40 yard cone.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Lightning Breath is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 200. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Lightning Breath is a Nature spell with a 1.5 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 200) in a 30 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | Weapon % Damage (31) Value: 200 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.