Tooltip
Creates a cloud of lightning that lasts 15 sec., blasting all enemies in a selected area for 221.5 Nature damage and inflicting 83 additional damage every 5 sec.
How it works
Lightning Cloud is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 221.5. It scales with 1 times spell power. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 83 per tick. It scales with 1 times spell power. Its area radius is 10 yards. It ticks every 5 sec, 3 times over the full 15 sec (249 base in total).
What it does
Lightning Cloud is a Nature spell with an instant cast, a range of 30 yards and effects that last 15 sec. When cast it deals Nature damage (base value 221.5) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | School Damage (2) Value: 221.5 Spell power coefficient: 1 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 83 Spell power coefficient: 1 Radius: 10 yards Period: every 5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.