Tooltip
Galvazzt targets players with electric energy that builds over time. Once fully coalesced, lightning strikes for 17 Nature damage and knocks back all enemies of the impact.
A Lightning Spire forms at the base of impact that attempts to Energize Galvazzt.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards. It triggers Lightning Spire.
What it does
Lightning Spire is a Nature spell with a 2 sec cast, a range of 100 yards and a 3 sec cooldown. It also casts Lightning Spire (record #1290370).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 100 yards Trigger spell: Lightning Spire |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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