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Lightshatter Beam

Spell

Lightshatter Beam

HolyNatureShadowArcane

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Instant castTwo-Hundred Yard Range

Halondrus inflicts 120 Cosmic damage to its current target and any players caught in the beam.

Lightshatter Beam

Tooltip

Halondrus inflicts 120 Cosmic damage to its current target and any players caught in the beam.

Inflicts an additional 6 Cosmic damage every 1 sec and increases damage taken from by 50% for 6 sec. This effect stacks.

Shatters.

How it works

Lightshatter Beam is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 120. Its area radius is 200 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 364231. Its area radius is 200 yards.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Fractal Shell.
  4. Effect 4 is Dummy (effect type 3). Its area radius is 200 yards.

What it does

Lightshatter Beam is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 200 yards. It also casts Fractal Shell.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1Dummy (3)
Value: 120
Radius: 200 yards
Effect #2Dummy (3)
Value: 364231
Radius: 200 yards
Effect #3Effect 164
Radius: 200 yards
Trigger spell: Fractal Shell
Effect #4Dummy (3)
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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