Tooltip
Halondrus inflicts 130 Cosmic damage to its current target and any players caught in the beam.
Inflicts an additional 6 Cosmic damage every 1 sec and increases damage taken from by 50% for 6 sec. This effect stacks.
Shatters.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 84. It applies the infected mechanic.
What it does
Lightshatter Beam is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 200 yards. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 84) with the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 84 Mechanic: Infected |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lightshatter Beam appears in: 1 boss encounter.
Boss encounters
- Halondrus the Reclaimer in Sepulcher of the First Ones
Journal section: Stage One: The Reclaimer
Encounter creatures: HalondrusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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