Tooltip
Lingering Electricity inflicts 15 Nature damage every 1 seconds to players within the area, silencing and pacifying them.
How it works
Lingering Electricity is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 60.
What it does
Lingering Electricity is a Nature spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Mechanic | Silenced |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 15 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 60 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lingering Electricity appears in: 1 boss encounter.
Boss encounters
- Cauldron of Carnage in Liberation of Undermine
Journal section: Torq the Tempest > Voltaic Image
Encounter creatures: Torq the Tempest, Flarendo the FuriousRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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