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Lingering Voltage

Spell

Lingering Voltage

Nature

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Instant castTwo-Hundred Yard Range

The amplifier loses power when activated by a player, inflicting 5 Nature damage to them every 1 sec.

Lingering Voltage

Tooltip

The amplifier loses power when activated by a player, inflicting 5 Nature damage to them every 1 sec.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 5. It applies the infected mechanic.

What it does

Lingering Voltage is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 5) with the infected mechanic. The client files the whole spell under the infected mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
MechanicInfected
Effect #1School Damage (2)
Value: 5
Mechanic: Infected

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Lingering Voltage appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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