Tooltip
The amplifier loses power when activated by a player, inflicting 5 Nature damage to them every 1 sec.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 5. It applies the infected mechanic.
What it does
Lingering Voltage is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 5) with the infected mechanic. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Mechanic | Infected |
| Effect #1 | School Damage (2) Value: 5 Mechanic: Infected |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Lingering Voltage appears in: 2 spells that cast it.
Spells that cast it
- Lingering Voltage (record #1217120)Triggers this spell
- Lingering Voltage (record #1217122)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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