Tooltip
Rik's machine short circuits sending a jolt of electricity through several players, inflicting 9 Nature damage. The electricity lingers in them for 9 sec, inflicting 8 Nature damage to players every 1.5 sec and increasing the target's Nature damage taken by 75% for 9 sec.
How it works
Its aura procs every time its trigger condition is met.
Lingering Voltage is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 20.
What it does
Lingering Voltage is a Nature spell with an instant cast, a range of 100 yards and effects that last 2 min. When cast it applies an aura. It stacks up to 15 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 2 min |
| Proc chance | Always |
| Max stacks | 15 |
| Effect #1 | Dummy (3) Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 20 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.