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Mad Dash

Spell

Mad Dash

Physical

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Instant castSelf Only

Physical spell.

Mad Dash

How it works

Mad Dash is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 12 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 150 yards.
  4. Effect 4 is Dummy (effect type 3). Its area radius is 7 yards.

What it does

Mad Dash is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration2 sec
Effect #1Dummy (3)
Radius: 12 yards
Effect #2Apply Aura (6)
Aura type id 12
Effect #3Dummy (3)
Radius: 150 yards
Effect #4Dummy (3)
Radius: 7 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mad Dash appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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