How it works
Mad Dash is built from 4 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 12 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
- Effect 3 is Dummy (effect type 3). Its area radius is 150 yards.
- Effect 4 is Dummy (effect type 3). Its area radius is 7 yards.
What it does
Mad Dash is a spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Dummy (3) Radius: 12 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 |
| Effect #3 | Dummy (3) Radius: 150 yards |
| Effect #4 | Dummy (3) Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Mad Dash appears in: 1 spell that casts it.
Spells that cast it
- Mad DashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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