How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Magma Spew is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.5 per tick. Its area radius is 30 yards. It ticks every 1.5 sec, 10 times over the full 15 sec (15 base in total).
What it does
Magma Spew is a Fire spell with a 3.5 sec cast, a range of 30 yards and effects that last 15 sec. When cast it deals Fire damage (base value 20) in a 30 yard radius and applies an aura in a 30 yard radius every 1.5 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Ranged Weapon) |
| Cast time | 3.5 sec |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 20 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.5 Radius: 30 yards Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.