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Magnetic Core

Spell

Magnetic Core

Physical

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Instant castTwenty yards

Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it.

Magnetic Core

Tooltip

Deploying this magnet under the Aerial Command Unit will temporarily bring it to the ground and disable it. While it remains disabled, it will take an additional 50% damage from all sources.

How it works

  1. Effect 1 is Summon (effect type 28). Its base value is 1.

What it does

Magnetic Core is a spell with an instant cast, a range of 20 yards and an effect that lasts until cancelled. When cast it summons a creature.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
DurationInfinite
Effect #1Summon (28)
Value: 1
Misc value: 34068, 64

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Used by

Where is this spell used?

Magnetic Core appears in: 1 boss encounter and 1 item (listed under Provided by).

Boss encounters

  • Mimiron in Ulduar
    Journal section: Stage Three: Aerial Command Unit > Assault Bot > Magnetic Core
    Encounter creatures: MimironRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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